
Immediately after production on MOTHER 2 wrapped up, Itoi wrote his proposal for the next game while staying at a hotel. Iwata’s hesitance didn’t curb Itoi’s enthusiasm in the slightest. That’s when he called MOTHER 2 producer Satoru Iwata in the middle of the night, about a game idea “i n which you stay in a certain town for a long time.” While Iwata liked his proposal, he had to remind Itoi that “We’re not even done with MOTHER 2 yet!”

In fact, he was tired of taking the player on “road trips.” But as he went on to develop MOTHER 2 on the Super Famicom, Itoi came to realize – he didn’t need to follow the typical RPG formula. As time would tell, Itoi would decide on the latter direction. He was unsure of the direction for the sequel: Should it be “a completely different story, or something close to the original,” he wondered. Upon releasing MOTHER for the Famicom in the summer of 1989, series creator Shigesato Itoi was at a stand still. Shigesato Itoi, who at the time was far too eager to focus on the possibility of a MOTHER 3!
